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Best coop games with story
Best coop games with story








Nat: Sincerely, what the fuck at sixth place. Wes: It's still not on PC, by the way, but I have a hard time believing it won't become part of the Master Chief Collection someday. 343 also added reviving to co-op, which killed that fun scramble where a surviving teammate searches for a safe corner to let you respawn. The problem is those things all live in a campaign that isn't much fun otherwise. It keps some of Halo 4's best qualities, added fun new Spartan abilities, and had an especially satisfying pistol. Morgan: I still think Halo 5 was one of the strongest multiplayer shooters on consoles back in 2015. By the time this game repeats the same terrible boss fight for the third time, I was done with it, but I do think it was a savvy move to design the Spartan squads around the co-op experience.Īnd yes, because I'm that nerd who read The Fall of Reach, seeing OG Spartan IIs Kelly, Linda, and Fred show up in a game did make me briefly happy. A lot of the Halo stories probably land firmly in "didn't really care" territory for most players, but Halo 5's is actively and damn-near universally disliked. Halo 5 tries to tell a story that doesn't require a lore deep dive by sending a new squad of Spartans off to stop Master Chief from palling around with Cortana, but the showdown comes off as incredibly contrived. These largely came in the form of walls you could bust down with a new thruster charge attack, and they're comically artificial in the more natural environments. Halo 5 also tried to fix 4's linear levels by adding alternating paths around maps, a welcome change that again didn't quite land. Even so, something about them's off, and their aggressively cyborg-y sci-fi aesthetic never really feels right, either. The developers really tried to make the Prometheans more fun to fight, making Knights less bullet-spongey and stopping them from teleport-zipping around the map. Wes: These two were actually tied for last in our voting, but I say Halo 5 wins the "at least they tried" award for gamely tackling Halo 4's weaknesses-then failing in its own ways. I made it through the game's first level with a few concerns, but the moment I got behind the wheel of 343's wimpy, toy-like excuse for a jeep, I knew I was out. Nat Clayton, Features Producer: They ruined the Warthog, guys. Morgan Park, Staff Writer: Those Promethean guns really did suck the fun out of otherwise okay fights. Just wish it'd been in a game I actually enjoyed playing. On the positive side, Halo 4's environments look fantastic for an Xbox 360 game, and I remember especially liking the towering Forerunner architecture. They lack the reactivity of the Covenant enemies, and there's always a "best" order to attack them in, making fights feel samey and repetitive for the first time in Halo history. And most damning, the new enemies, the Prometheans, just. Missions are noticeably more linear than any of Bungie's Halo campaigns, missing that expressive play and unpredictability that makes Halo's combat really come alive. The story relies on Halo's expanded universe lore for the first time, and if you played through it without seeking out in-game datapads or reading a couple novels, you'd likely have no damn idea what was going on. Halo 4's campaign has a few blatant issues. Mercifully, it was one of only two or three QTEs in the whole campaign, and despite ranking last on this list, Halo 4 really isn't a bad game. Wes Fenlon, Senior Editor: I recall the moment Halo 4 trotted out a QTE in its first level, and the sad little "oh, no" I felt right then.










Best coop games with story